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Battlefield 3

A selection of my work on Battlefield 3 from back in 2011. As Senior Environment Artist I had my hand in many areas of the game, from terrain creation, lighting and grading, prop dressing, shader and texture work, vegetation, VFX, etc. Generally just polishing overall.

Alborz Mountain being a level I created everything myself, all but the man-made props.

Alborz Mountain being a level I created everything myself, all but the man-made props.

Prop dressing and general polish

Prop dressing and general polish

Prop dressing and general polish

Prop dressing and general polish

3D mixed with a 2D matte for a brief opening shot

3D mixed with a 2D matte for a brief opening shot

Shaders, textures, lighting. grading, VFX, post-FX

Shaders, textures, lighting. grading, VFX, post-FX

Shaders, textures, lighting. grading, VFX, post-FX

Shaders, textures, lighting. grading, VFX, post-FX

Shaders, textures, lighting. grading, VFX, post-FX, prop placement, crowds

Shaders, textures, lighting. grading, VFX, post-FX, prop placement, crowds

Terrain creation, vegetation

Terrain creation, vegetation

Alborz Mountain being a level I created everything myself, all but the man-made props.

Alborz Mountain being a level I created everything myself, all but the man-made props.

Terrain creation, vegetation, lighting, grading, shaders, textures, prop placement

Terrain creation, vegetation, lighting, grading, shaders, textures, prop placement

Terrain creation, vegetation, lighting, grading, shaders, textures, prop placement, backdrops

Terrain creation, vegetation, lighting, grading, shaders, textures, prop placement, backdrops

Terrain creation, vegetation, lighting, grading, shaders, textures

Terrain creation, vegetation, lighting, grading, shaders, textures

Alborz Mountain being a level I created everything myself, all but the man-made props.

Alborz Mountain being a level I created everything myself, all but the man-made props.