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Battlefield 4

A selection of my work on Battlefield 4 from back in 2013. As Senior Environment Artist I had my hand in many areas of the game, from terrain creation, lighting and grading, prop dressing, shader and texture work, vegetation, VFX, etc. Generally just polishing overall.

Terrain creation, vegetation, shaders, textures, lighting, grading, post-FX, prop placement

Terrain creation, vegetation, shaders, textures, lighting, grading, post-FX, prop placement

Shaders, textures, lighting, post-FX

Shaders, textures, lighting, post-FX

Ocean, shaders, textures, lighting, post-FX

Ocean, shaders, textures, lighting, post-FX

Shaders, textures, lighting, post-FX

Shaders, textures, lighting, post-FX

Terrain creation, vegetation,  shaders, textures, lighting

Terrain creation, vegetation, shaders, textures, lighting

Shaders, textures, lighting, grading, post-FX, prop placement

Shaders, textures, lighting, grading, post-FX, prop placement

Shaders, textures, lighting, grading, VFX, post-FX, prop placement

Shaders, textures, lighting, grading, VFX, post-FX, prop placement

Shaders, textures, lighting, grading, post-FX, prop placement

Shaders, textures, lighting, grading, post-FX, prop placement

Terrain creation, shaders, textures, lighting, grading, post-FX, prop placement

Terrain creation, shaders, textures, lighting, grading, post-FX, prop placement