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Vegetation Test in Unreal

I've primarily been working in Frostbite for the last 10 years, but after recently joining Embark Studios, it's about time I start spending more time in Unreal! Here's a first test scene all in Unreal, getting up to speed with the changes in workflows when creating vegetation and dressing a scene.

All vegetation is created by me, utilizing photogrammetry, and some good old school techniques. The content is all within typical game budgets, with each tree roughly 5000 tris. Time to complete the content and scene was under 5 days.