In 2016 I presented at GDC on our Photogrammetry process for Star Wars: Battlefront, covering our workflow and many tricks used to acheive our results. We've certainly employed improved workflows since we started developing the process back in 2013, but it's a look back at how it all started.
For a higher quality look at some of the in-game and on-location footage, take a look at the Star Wars: Battlefront project in my portfolio!