Our previous environment test was indented to prove quality on a large scale, with big vistas and atmosphere. In this demo, as a contrast, we aimed to reach high visual fidelity on the small to mid-scale. We're starting with a desert biome, and all the assets are the result of our week-long photogrammetry trip to Tenerife, in the Canary Islands.
I contributed to this biome with building all vegetation, as well as some lighting and grading.
This is part of a recent blog post we've published. Go take a look at the 3 part series!
https://medium.com/embarkstudios/from-photos-to-in-game-assets-23c2f5e5d08
Take a look at the other guys contributing the majority of the great work here:
Pontus Ryman (Environment Artist): www.artstation.com/spitfire51
Robert Berg (Environment Artist): www.artstation.com/pixelgoat
Johan Qvarfordt (3D Art Intern): www.artstation.com/qvarfordt